MASSIVE MUSHROOM / FIELD NOTESDEVELOPMENT PREVIEW
Warm light among ancient ruins above a mist-filled forest at twilight
A TURN-BASED FANTASY ADVENTURE

A world worth
returning to.

Beyond the safety of Everholm, every expedition asks a question: how much will you risk bringing home?

Atmospheric AI concept art · Not gameplay or a canonical location

Currently in development

A premium, turn-based fantasy extraction roguelike. A glimpse of the intended experience—not a promise that every feature is ready today.

THE WORLD WE'RE BUILDING

Leave a little stronger.
Return with a story.

Everholm is your place to prepare, regroup, and begin again. Beyond it lies a fractured world—one you will come to know through dangerous journeys, hard choices, and the people you find along the way.

Choose a hero from your company. Step into uncertainty. Discover equipment that changes how you fight, and decide when the next encounter is one risk too many.

The adventure is not only what happens in the dungeon. It is what you manage to bring back.

More than one way home.

DESIGN VISION
01

Know your company.

Build a lasting company of named heroes. Take one into each expedition, and make every choice of adventurer, equipment, and ability count.

02

Read the unknown.

Explore journeys that change between visits. Look for opportunities, weigh the danger, and fight deliberately in turn-based encounters.

03

Bring something back.

Find meaningful loot. Return to Everholm. Prepare a different approach—and help a fractured world find its way forward.

MADE IN THE OPEN, WITH CARE

Follow the game
behind the game.

Not just a list of checkboxes. See what each piece of development means for the adventure, what has evidence behind it, and what still needs work.

Open the DevTracker →
“What will this actually feel like to play?”

That is the question this field guide is designed to answer. Explore the design, read development notes, or trace the project's evolution.

Explore the timeline ↗